![]() 36 would be guaranteed Rare with no Epics guaranteed.įor comparison's sake, spending $50 in Hearthstone will get you 40 packs with 5 cards in each for a total of 200 cards. If you purchased only Silver packs you'd end up with 120 cards. If you went with the Platinum and Silver packs you'd end up with 90 cards (35 x 2 + 10 x 2.) At least 26 would be Rare and 6 Epic. As you can see, these are not exactly cheap, though they're not out of line with other similar games. The $50 tier will net you enough Cash to buy two of the best card packs in the game (2500 each) with 1000 Cash left over to buy two Silver packs or one Gold pack (700) and one basic. Naturally, this will leave you with Cash to spare, making the $5 entirely useless unless you buy a Silver pack (which actually contains 10 cards) for 500 Cash. The most expensive is $50 and nets you 6000 in Cash.įor $5 you can buy two basic card packs that actually don't contain any cards, just upgrade materials and Coins. In South Park: Phone Destroyer, the way to build up your deck and become a truly formidable opponent is to get card packs, either through playing the game or by purchasing them with real money.Ĭard packs contain lots of things, from character cards to upgrade items to power cards to gold.Īs you can see, the cheapest micro-transaction is $5 and will get you 500 in Cash. And a free pack shows up every few hours. You can also buy individual items with in-game credits. So is one premium pack with more enticing goodies. Here's how the micro-transactions work.Īs you make your way through the game's tutorial, Cartman shows up to introduce you to the in-game store where you can buy packs of cards and then rip them open to reveal the random contents. The question raised by Phone Destroyer's humorous warning is actually an important one: Should the game "not be played by anyone" due to its IAPs or is it still worth your time even if you're not a whale? (Whales are the big spenders games with IAPs are designed around, essentially subsidizing free-to-play players.) That's a decision that ultimately rests with players. ![]() It's great that they tell you how to turn these purchases off, but it's a little odd to go to such lengths to satirize the mobile game industry only to turn around and release a game that includes micro-transactions that give players an unfair advantage in PvP. On the other hand, this is a game with in-app purchases that cost as much as $49.99. So on the one hand, we can forgive the fact that Phone Destroyer is freemium and I can appreciate the humor. South Park: Phone Destroyer Credit: Ubisoft So there's a balancing act between the revenue model and making an actually fun game that isn't always easy. They talk about being approached to make a freemium mobile game back when that episode came out, and how the pitches they received were to do something similar to the Simpsons and Family Guy games, which they rightly dismissed as cash grabs. Indeed, it's obvious that they've put a great deal of thought into the ethics of free-to-play mobile games, and they admit that in this day and age, pretty much everything has to be freemium in order to compete in the mobile space. You can listen to Trey Parker and Matt Stone discuss their research for that episode. There are worse models out there, but this is still a freemium game, something South Park itself lampooned in its episode 'Freemium Isn't Free." It's less funny because, well, the South Park game has in-app purchases that are, at least to some degree, exploitative and game-breaking. It's funny that the game is telling you not to play it because in-app purchases can be so exploitative and game-breaking. In-app purchases cost real money and are charged to your account and for those reasons this game should not be played by anyone. ![]() To disable the ability to make in-app purchases adjust your device settings. This game contains both in-app purchases and the option to watch ads for rewards.
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